P
Also: Attempt, Att
A pass attempt is any forward pass the offense throws. It counts whether it ends as a completion, an incompletion or an interception. Attempts are the bottom number in completion percentage. They show how much an offense leans on the pass. Rulebooks allow one forward pass per down, thrown from behind the line of scrimmage.
By ruleset
- NFL FLAG: Every forward pass must cross the line of scrimmage. (Rules page)
- IFAF: One per down, and only before the ball changes hands. (Rule 7-3-1)
- College: Thrown from behind the line, or from inside the one-yard gap at the line. (Rule 7-4-1)
Source: The BreakDown
Also: Breakup, PBU
A pass breakup is a defender knocking a pass away so nobody catches it. It shows coverage that stops the catch without taking the ball. At the 2026 IFAF World Championship, one national team made eight breakups a match against its two toughest opponents. But it had only five interceptions all tournament.
How BreakAway records it: Olympic Level only. On a broken-up pass, name the defender who broke it up, in the slot where a flag pull defender would go.
Source: The BreakDown
Also: 7-second rule, Seven-second clock
The pass clock is how long the quarterback has to throw or hand off after the snap. It is usually 7 seconds. When time runs out the play is dead and the down counts. The ball goes back to where the play started. A handoff or backward pass turns the clock off, and not every ruleset has one.
By ruleset
- NFL FLAG: 7 seconds; a handoff, pitch or lateral turns it off. (Rules page)
- USA Flag 5's and 7's: 7 seconds, ended only by a handoff or pass, never by pressure. (Rule 4-3-3)
- IFAF: 7 seconds to pass or hand off, or 5 in beach flag; running out costs the down. (Rule 7-1-3)
- College: No pass clock. The 30-second play clock only times the snap. (Rule 4-1-5)
Also: PI
Pass interference is illegal contact that keeps a player from catching a pass in the air. Either side can commit it, but the defense does most often. The cost runs from a foul marked where it happened to 10 yards. Whether it also brings an automatic first down depends on the ruleset.
By ruleset
- NFL FLAG: Against the defense: ball at the spot plus an automatic first down. Against the offense: 5 yards and loss of down. (Sec. XVII)
- USA Flag 5's and 7's: Against the defense: 10 yards plus an automatic first down. Against the offense: 10 yards and loss of down. (Rules 6-4, 6-5)
- NFHS: 10 yards, with no automatic first down. (Rules 7-5-10, 10-1-7)
- IFAF: 10 yards. The defense also gives an automatic first down, and the offense loses the down. Avoiding contact is the defender's job. (Rule 7-3-3)
- College: Against the defense: ball at the spot and an automatic first down. If the foul is 10 or more yards downfield, it is 10 yards and a first down. Against the offense: 10 yards. (Rule 7-4-8)
Example
Girls' youth, NFL FLAG tournament, NFL FLAG 5v5. SoCal Fire Elite vs Lakeview Lady Hawks, 7-6, 1st half. 2nd & 20 to midfield at its own 5.
SoCal Fire Elite had 2nd down at its own 5, up 7-6. The defense was flagged for pass interference. In NFL FLAG, the ball goes to the spot of the foul with an automatic first down. That moved SoCal 15 yards, to its own 20.
Also: Pass yards
Passing yards are the yards gained on completed passes, credited to the quarterback. Each completion is measured from the line of scrimmage to where the play ended. So it includes every yard the receiver gains after the catch. Incompletions add nothing. A catch stopped behind the line of scrimmage counts as lost yards.
How BreakAway records it: You mark where the play ended and the app does the arithmetic, then ranks passers on event leaderboards.
Watch the lesson: Marking the yardage
Also: Foul, Flag
A penalty is what a team loses for breaking a rule. It can cost yards, a down, or an automatic first down. Most flag football penalties are 5 or 10 yards. They count from the line of scrimmage or the spot of the foul. Near the fouling team's goal line, most penalties go only half the distance.
By ruleset
- NFL FLAG: Every foul by the offense costs a down. Every foul by the defense gives a first down. (Rules page; Sec. XVII)
- USA Flag 5's and 7's: Spot fouls are marked from where they happen. Everything else is marked from the line of scrimmage. (Rule 6-1)
- NFHS: Only two distances exist, 5 and 10 yards. (Penalty Summary)
- IFAF: Contact and unsportsmanlike fouls cost 10 yards. Most others cost 5. (Rule 10, Philosophy of Enforcement)
How BreakAway records it: Log a penalty as its own play with the Flag button, who committed it and how many yards, or attach it to the play you just logged.
Watch the lessons: Logging a penalty, Flagging the last play
Also: Pick 6, Interception return touchdown
A pick-six is an interception the defense runs back all the way for a touchdown. In regular play it is worth 6 points, like any touchdown. It counts as an interception for the defender and against the quarterback. A return during an extra point try or overtime scores differently, or not at all, depending on the ruleset.
By ruleset
- NFL FLAG: 6 points in a regular game. 2 on an extra point or in overtime, where it also ends the game in the first two rounds. (Rules page; Sec. VI)
- USA Flag 5's and 7's: 2 points during a try. (Rule 4-1-2)
- NFHS: Only the offense can score during a try, so a return then earns nothing. (Rule 8-3-3)
- IFAF: 2 points during a try. (Rule 8-1-1)
- College: 2 points during a try. (Rule 8-1-1)
Example
Youth, NFL FLAG tournament, NFL FLAG 5v5. Harbor Point Mariners vs Rosemont Rockers, 6-14, 2nd half. 2nd & 8 to midfield at its own 17.
Trailing 14-6, Harbor Point took over at its own 5 after a punt. Two plays later, a pass was picked off and returned for a touchdown. In NFL FLAG, a pick-six is worth 6 points during regulation. It made the score 20-6.
Watch the lesson: Logging an interception
Also: Change of possession
Possession means having firm control of the ball. It also means which team has it. The ball changes hands on an interception, a punt, a turnover on downs and after a score. Sometimes players from both teams catch the ball at the same moment. Rulebooks disagree on who keeps it then.
By ruleset
- NFL FLAG: A ball caught by both teams at once goes to the offense. (Sec. XII.3)
- USA Flag 5's and 7's: A ball caught by both teams at once goes to the offense. (Rule 4-4-3)
- NFHS: If both teams catch it at once, the play is over. No penalty ever changes who has the ball. (Rules 2-14-3, 4-2-2)
- IFAF: Possession also decides who has the right of way. The offense has it until a pass or handoff, then the defense does. (Flag Football Code; Rule 2-9-4)
- College: A pass caught by both teams at once is dead and stays with the passing team. (Rule 7-4-6)
How BreakAway records it: The app flips possession when a play ends a drive. To hand the ball over without logging a play, use Other, then Change possession.
Watch the lesson: Changing possession
A punt is a 4th-down choice to give the ball away instead of going for it. It pins the other team deep. In most 5v5 play nobody kicks. The offense just declares it, and the other team starts on its own 5-yard line. High school and college games keep a real punt that can be returned.
By ruleset
- NFL FLAG: On 4th down the coach must say punt or play. A punt gives the other team the ball at its own 5. (Rules page; Sec. I.3)
- USA Flag 5's and 7's: Nothing to declare: every failed drive restarts at the other team's 5 anyway. (Rule 1-1-2)
- NFHS: A real kick, called in advance, which the other team may run back. Punting is one of the 21 rules each state sets. (Rules 6-1-1, 6-1-2)
- Maryland (MPSSAA): Punting is allowed under the NFHS kicking rules. (Adoption #13)
- IFAF: No kicking; a failed series restarts at the other team's 5. (Rule 5-1-1)
- College: A real kick, called on 4th down. Fair catches are allowed. (Rules 2-14-1, 6-2-2)
Example
High school, NFHS (girls' high school). LC Legends vs Harbor Point Mariners, 0-0, Q1. 4th & 5 at its own 15.
On 4th down at its own 15, LC Legends punted for real. The kick traveled 47 yards, and Harbor Point fielded it at its own 18. In NFHS play, a punt is a real kick that the other team can return.
How BreakAway records it: One tap on 4th down. Possession flips and the app spots the other team where the game's ruleset says, its own 5 in most 5v5 rulesets.
Watch the lessons: Punting on 4th down, Handling 4th down