Coaching Illinois girls' high school flag football
Illinois plays the NFHS rulebook with a few IHSA changes. The field is a full 100 yards. Players wear 2 pop-up flags. There are no field goals, and halftime is 6 minutes. Overtime is 1 try each. A 30-point lead late keeps the clock running.
Updated · Coaching 101
Who this guide is for
You don't need to know football. Most new coaches are parents who said yes. This guide gets you through your first practice and your first game.
- Who
- Illinois girls' high school coaches, varsity and JV.
- Level
- Illinois girls' high school (IHSA)
- Ages
- Ages 14 to 18
- Format and rules
- 7v7, Illinois girls' high school
Athletes who can learn a real playbook, read coverage and play several positions. Many are new to flag football but not to sport, so teach the rules early: fouls decide close games.
Your first practice: 60 minutes
Use the same 5 blocks every week. The full plan has the drills, coaching points and a free PDF.
- 10 minWarm-up
- 20 minSkill stations
- 15 minTeam period
- 10 minScrimmage
- 5 minCooldown
Positions in 7v7, and what each player does
Carry 10 to 14 players. Plan substitutions by series so every player gets real snaps on offense and defense.
Offense
- Center
- Snaps, then becomes a receiver underneath. A center who catches well turns every blitz into a free completion.
- Quarterback
- Reads the coverage before the snap, makes the call at the line and gets the ball out on time.
- Running back
- Handoffs, pitches and the check-down route. On pass plays she reads the rush and leaks out to the open side.
- Wide receivers (2)
- The outside threats. Their depth and speed move the safeties and open the middle.
- Slot receivers (2)
- Line up inside the wideouts and run the quick, option and crossing routes that move the chains.
Defense
- Rusher or rushers
- Pressure the passer within the rules of your ruleset. Even a rush that never gets there speeds up the throw.
- Cornerbacks (2)
- Match the wide receivers. Teach outside leverage first: push routes back toward help.
- Linebackers (2)
- Drop into the short middle, wall off crossing routes and pull the flag on runs and short catches.
- Safeties (1 or 2)
- Deep help. Read the quarterback's eyes, break on the throw and finish with a sure flag pull.
What to teach first
- 1
Flag pulling
Pursuit angles and leverage: force the runner back inside to help, then pull. Track missed pulls every practice.
- 2
Route basics
Releases, depth and the break. Teach how each route changes against man and zone.
- 3
Snap and handoff
Shotgun snap to a target, mesh point on handoffs, and one run play that looks like your best pass play.
- 4
No-contact habits
Know exactly what your ruleset allows for blocking and contact, and coach to the line. Flag guarding and illegal contact are drive-killers.
10 rules that change how you coach
In our words, with the rulebook section to check. Your league can change some of these, so confirm with your league before the first game.
1.A full-size field
The rule: NFHS field 3: 100 yards between the goal lines, 53 1/3 wide.
100 yards between the goal lines and 53 1/3 wide. That is a lot of grass for seven players: condition for it and teach deep coverage early.
Watch: Marking the yardageHow to stat it in BreakAway (0:38)2.Two flags, one on each hip
The rule: 2 pop-up flags, one on each hip. Each flag is at least 15.5 by 1.5 inches.
Pop-up belts with a flag on each side. Teach defenders to pull the near hip.
Watch: Logging a flag pullHow to stat it in BreakAway (0:44)3.Every snap from the middle
The rule: Not yet. Illinois says it may be a year away. Every snap comes from the middle of the field.
No hash marks yet, so your formations never change by field side. Keep your playbook symmetrical.
Watch: Marking the yardageHow to stat it in BreakAway (0:38)4.No field goals
The rule: None. No goal posts, no tee and no field goals.
No tee and no place kicks, so 4th down is a play or a punt.
Watch: Punting on 4th downHow to stat it in BreakAway (0:26)5.Coin toss 10 minutes early
The rule: 10 minutes before kickoff. It may happen off the field before warm-ups.
Captains may toss off the field before warm-ups. Know your choice before you walk out.
Watch: Changing possessionHow to stat it in BreakAway (0:31)6.A 6-minute halftime
The rule: 6 minutes. Both coaches and tournament staff may agree to change it.
Short. Have your two adjustments written down before the half ends.
Watch: Calling halftimeHow to stat it in BreakAway (0:29)7.Overtime is one try each
The rule: One try each: 1 point from the 3 or 2 from the 10. The toss winner picks offense or defense first, or which end. The manual also sends ties to NFHS overtime rules, but the book has none. From the 2025-26 list: the visitor calls the toss. An interception ends the play. There is 1 timeout per team each period.
1 point from the 3 or 2 from the 10, and an interception ends the down. Practice both tries every week.
Watch: Logging the extra pointHow to stat it in BreakAway (0:39)IHSA manual Clock Procedures 8; VIII.DNFHS 3-1-1 NOTEIHSA item 13
8.30 points runs the clock
The rule: A lead of 30 or more during the 3rd or 4th quarter starts a running clock. It runs for the rest of the game.
A 30-point lead in the second half keeps the clock running. Use it to play your whole roster.
Watch: Calling halftimeHow to stat it in BreakAway (0:29)9.Tries from the 3 or the 10
The rule: Touchdown: 6. On the try, you pick 1 point from the 3 or 2 from the 10. Field goals (3) and kicked tries (1) count only where the state allows them. Then the other team starts at its 14. A team still behind may keep the ball instead. It gets 4th down at its own 20.
Go for 1 from the 3 or 2 from the 10. A team still behind after its try may keep the ball. Plan that call before the game.
From a real gameDesert Ridge Coyotes vs Rosemont RockersScore 26-33Q4Try from 10 (2-point try)Ball on opp 10
Late in the 4th quarter, Desert Ridge scored to trail 33-26. It went for 2 and made it, cutting the gap to 33-28.
In Illinois play, a 2-point try is snapped from the 10. A 1-point try is snapped from the 3.
Watch: Logging the extra pointHow to stat it in BreakAway (0:39)10.Flag guarding is 10 yards
The rule: Using the hands, arms or ball to stop a flag pull. It only counts if there is contact. Penalty: 10 yards. You keep the down.
It counts when hands, arms or the ball cause contact to stop a pull. Teach ball carriers to run with arms in.
Watch: Logging a penaltyHow to stat it in BreakAway (0:32)
The official rulebook
- IHSA Girls' Flag Football Manual for Schools and Managers (2026-27)
- IHSA adoptions for the 2025-26 NFHS Flag Football Rules (2025-26, Section 7)
- NFHS Flag Football Rules Book (2026-27)
The NFHS rulebook is sold by NFHS. BreakAway does not reproduce it: get your copy from NFHS.
For your level
The NFHS rules underneath
Everything IHSA does not change follows the NFHS rulebook. The girls' high school guide covers the NFHS rules that change coaching most.
Game-day checklist
- A flag belt and flags for every player, plus spares, in a color that does not match anyone's shorts.
- Mouth guards, water and a first aid kit.
- Game balls in the size your ruleset sets for this age.
- Your roster with jersey numbers, and who starts at quarterback and center.
- A short play sheet: three or four plays, one for the goal line, one for the try.
- A quick word with the other coach and the official on the rules you are playing.
- Someone to stat the game in the BreakAway app. Families follow along, and every player gets a stat card.
- Eligibility, uniforms and the belt style your association requires.
- Your plan for overtime and the mercy rule under your rules.
Stat your games free in BreakAway
- Statting is free.
- Pick the Illinois HS Flag preset in the app. Change what your league does differently. Then stat every game.
- 100,000+ ruleset combinations, so your league's rules fit.
- Every game you stat gets a live game center families can follow from anywhere. You also get a box score and a stat card for every athlete. Team leaderboards, season totals and recaps come with it.

A completed pass, logged in seconds.