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Flag football rules by ruleset

Flag football rules depend on the ruleset your league plays. Most rulebooks share a core. Pulling the ball carrier's flag ends the play. Contact is limited. A touchdown is worth 6. The try after it is worth 1 or 2 points, based on how far out you snap it. Players, field size, first downs, rushing and the clock change from one ruleset to the next.

Updated · 8 rulesets, 21 rules, cited to the official rulebooks

Pick a ruleset.Make it yours.

From 5v5 and 7v7 to NFL FLAG and your own house rules, if you play it, BreakAway can stat it.

  1. Pick a preset

    Start from a curated list of presets.

    • NFL FLAG 5v55v5
    • NFL FLAG One-Way Field5v5
    • USA Flag 5s (League)5v5
    • IFAF Flag Football5v5
    • College Flag Football7v7
    • Illinois HS Flag7v7
  2. Tweak what's different

    Change any rule for your team, league or tournament. Field and downs, how the game's organized, scoring, punts and turnovers, overtime. Saved to your team for the next game.

  3. Stat every game

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100,000+ruleset combinations

Choosing a rule set in the BreakAway app: NFL FLAG 5v5, NFL FLAG One-Way Field and USA Flag 5s (League)
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The rules, ruleset by ruleset

Each column is one rulebook. Each box is that rule in plain words. The tag under it shows where to find it in the rulebook. A few boxes are blank, and they say why.

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Showing all 8 rulesets

Flag football rules compared across 8 rulesets
RuleNFL FLAG 5v55v5 · Youth leagues and tournamentsStat this rulesetNFL FLAG One-Way Field5v5 · Youth, on a one-direction fieldStat this rulesetUSA Flag 5's5v5 · Leagues and tournaments, all agesStat this rulesetUSA Flag 7's7v7 · Leagues and tournaments, all agesStat this rulesetNFHS (girls' high school)7v7 · Sanctioned high schoolStat this rulesetIllinois HS (IHSA)7v7 · Illinois girls' high schoolStat this rulesetIFAF Flag Football5v5 · International playStat this rulesetCollege Flag Football7v7 · College, including NAIA women'sStat this ruleset
Field and players
Players on the field

5 a side. The rulebook never states a count, but its rules talk about 5 eligible players. NFL FLAG's rules page allows up to 10 on a roster.

NFL FLAG §IX.5NFL FLAG rules page

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

5 to start. After an injury, a team may drop to 4. Never fewer.

USA Flag 5's R1-2-3

7 to start, with at least 7 on the roster. After an injury, a team may drop to 4. Never fewer.

USA Flag 7's R1-2-1, R1-2-3

7 to start. Players may get hurt or thrown out with no one left to sub in. Only then may a team play short. Never below 5.

NFHS 1-1-3NFHS changes 1-1-3

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

Up to 5. Playing short is allowed. Missing 2 or more players is a forfeit. Rosters hold up to 15.

IFAF R1-1-1

Up to 7. A team may play with fewer.

College R1-1-1

Field size

30 x 70 yards. That includes two 10-yard end zones. The line to gain is at midfield.

NFL FLAG rules page

The rulebook gives no size. Play runs one way: goal line to midfield to goal line.

NFL FLAG §V

25 x 70 yards. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed.

USA Flag 5's R1-7-1

25 x 70 yards, the same as the 5v5 book. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed.

USA Flag 7's R1-7-1

4 sizes, and each state picks one. Goal lines are 80 or 100 yards apart. The field is 40 or 53 1/3 yards wide. End zones are 10 yards. The 80 x 53 1/3 size is new for 2026-27.

NFHS 1-1-2; Table 1-7 #1NFHS diagrams #1 to #4NFHS changes 1-1-2

100 yards between the goal lines and 53 1/3 yards wide. That is NFHS field 3 (300 x 160 feet). State series hosts may use a field 45 to 53.5 yards wide.

IHSA item 1NFHS diagrams #3IHSA manual host checklist, item 3

A 50 x 25 yard field, plus 10-yard end zones. Countries may change it: 40 to 60 yards long and 20 to 30 wide. End zones must be at least 8 yards.

IFAF Dimensions; National Changes

The goal lines sit 80 yards apart, with 10-yard end zones. Lines cross the field every 20 yards. The width is only shown in a drawing.

College R2-9-2, R2-9-3, R1-2-2

No-run zones

2 on every drive: the 5 yards before midfield and the 5 yards before the goal line. No running plays across the line there. League play skips them for 8U and younger.

NFL FLAG §IV.1, 3; §X.5; §XVIII

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

Just 1: the 5 yards before the goal line. Every play there must be a pass, even after a handoff. Leagues may drop it for beginners.

USA Flag 5's R1-7-1, R1-7-2, R4-2-3

Just 1: the 5 yards before the goal line. Every play there must be a pass, even after a handoff. Leagues may drop it for beginners.

USA Flag 7's R1-7-2, R4-2-3

Not checked yet. This rule is in a part of the 2026-27 NFHS book we have not read. The book's penalty list has no no-run foul.

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

The 5 yards in front of each goal line. If you snap on or inside the 5, you must throw a forward pass. Running there costs 5 yards and the down.

IFAF R2-1-4; R7-1-3f

We found no no-run rule in this rulebook, so this is left blank.

Possession
Starting the game

Coin toss, and the visitor calls it. The winner picks offense or defense. The loser picks the direction. The winner can't save its pick for later. Start at your own 5. No kickoff.

NFL FLAG §I.1-3NFL FLAG rules page

Every drive starts at the 40-yard line.

NFL FLAG §V.a

Coin toss, and the visitor calls it. The winner picks offense or defense. The loser picks the direction. Start at your own 5.

USA Flag 5's R1-1-1, R1-1-2a

Coin toss, and the visitor calls it. The winner picks offense or defense. The loser picks the direction. Start at your own 5.

USA Flag 7's R1-1-1, R1-1-2a

Coin toss, and the visitor calls it. It happens 3 minutes before the start, unless the state picks another time. The winner picks offense or defense, or a goal. It may save its pick for the 2nd half. No kickoff. Each half starts with a snap from the offense's 14.

NFHS 3-2-1, 3-2-3; 4-1-1

The captains toss 10 minutes before kickoff. It may happen off the field before warm-ups. Everything else follows NFHS.

IHSA manual Game Procedure 2

Coin toss, and the visitor calls it. The winner picks the half it gets the ball first. The other team picks the side. Drives start at your own 5. No kicks.

IFAF R3-1-1, R3-1-2

Coin toss, and the visitor calls it. The winner picks offense, defense or a goal, or saves its pick for the 2nd half. No kickoff. The first snap is at the offense's 14.

College R3-1-2; R3-2-1; R6-1-1

Downs and first downs

4 downs to cross midfield. Then 3 downs to score.

NFL FLAG §I.3

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

4 plays to cross midfield, then 4 to score. Midfield is the only first down.

USA Flag 5's R1-1-2a

4 plays to cross midfield, then 4 to score. Midfield is the only first down.

USA Flag 7's R1-1-2a

4 downs to get to the line to gain. It is the first 20- or 40-yard line ahead of the ball, set when the series starts. Near the goal, the goal line is the target.

NFHS 5-1-1; 5-3-1; 2-21-4

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

4 downs. Midfield is the only line to gain. Crossing it earns a first down only once per drive.

IFAF R2-1-6; R5-1-1a

4 downs to reach the next line. Lines cross the field every 20 yards. No measuring with chains.

College R5-1-1 to R5-1-3; R1-2-2

Turnover on downs

Short of midfield on 4th down, the other team takes over at that spot. Past midfield without a score, the other team starts at its own 5.

NFL FLAG §I.3

The ball never starts further back than the 40.

NFL FLAG §V.c

The other team starts at its own 5. That is true for every change of possession except an interception.

USA Flag 5's R1-1-2b, c, e

The other team starts at its own 5. That is true for every change of possession except an interception.

USA Flag 7's R1-1-2b, c, e

The other team gets the ball where the 4th down ended.

NFHS 5-1-3c; 4-3-4

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

The other team starts on its own 5.

IFAF R5-1-1

The other team gets the ball. The rule does not say where.

College R5-1-1c

Punts

No kicking. On 4th down (or 3rd) the coach calls punt or play. A punt gives the other team the ball at its own 5.

NFL FLAG §I.3NFL FLAG changes #5

Once you call a punt, you can't change it.

NFL FLAG §V.g

We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5.

USA Flag 5's R1-1-2c

We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5.

USA Flag 7's R1-1-2c

Yes, a real punt. You must call it first. Then kick within 5 seconds of the snap. The other team can run it back, except on a try. Into the end zone, they start at their 14. Punting is on the list of state choices. Kicks off a tee or holder need state approval.

NFHS 6-1-1, 6-1-2; 3-6-2b; 8-5-3, 8-5-4; Table 1-7 #20MPSSAA item 13

Punts follow NFHS. Illinois allows no field goals and no kicking tee.

IHSA items 7, 19NFHS 6-1-1

No. Kicking is not allowed at all. Kicking the ball on purpose costs 5 yards and the down.

IFAF R2-9-6; R6-1-1

Yes, a real punt. Tell the referee on 4th down, then kick within 4 seconds. No surprise punts. The other team can run it back. Into the end zone, they start at their 14.

College R6-2-1, 2, 4, 9; R2-23-6b; R8-5

Scoring
Touchdown and extra point

Touchdown: 6. The try after it: 1 point from the 5 (pass only) or 2 from the 10 (run or pass). You call your choice. Changing it costs a timeout.

NFL FLAG §VII.1, 2, 5

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass.

USA Flag 5's R4-1-1, R4-1-2

Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass.

USA Flag 7's R4-1-1, R4-1-2

Touchdown: 6. On the try, you pick 1 point from the 3 or 2 from the 10. Field goals (3) and kicked tries (1) count only where the state allows them. Then the other team starts at its 14. A team still behind may keep the ball instead. It gets 4th down at its own 20.

NFHS 8-1; 8-3-1, 8-3-3, 8-3-9; 8-4-1

Tries follow NFHS: 1 point from the 3 or 2 from the 10. No field goals. Overtime uses the same 2 tries.

IHSA manual Clock Procedures 7, 8IHSA items 13, 19

Touchdown: 6. The try after it: 1 point from the 5 or 2 from the 10. You choose before the ref readies the ball. A snap on the 5 must be a pass.

IFAF R8-1-1; R8-3-2; R7-1-3f

Touchdown: 6. The try after it: 1 point from the 3 or 2 from the 10. Changing your choice costs a timeout.

College R8-1-1; R8-3-1

Safety

2 points. It happens when the ball carrier is downed in the end zone they defend. A snap that lands there counts too. The rulebook does not say how play restarts.

NFL FLAG §VII.4; §XIII.6

No safeties. The other team gets the ball at the 40.

NFL FLAG §V.b

2 points, or 1 on a try. An offensive foul in its own end zone can be a safety. The other team then starts at its own 5.

USA Flag 5's R4-1-2, R4-1-3; A.R. 3-2-1c

2 points, or 1 on a try. An offensive foul in its own end zone can be a safety. The other team then starts at its own 5.

USA Flag 7's R4-1-2, R4-1-3; A.R. 3-2-1c

2 points. The team that gave it up then punts from its own 20. In 2025-26, the other team snapped from its own 30. Only the offense can score on a try. So there is no 1-point safety.

NFHS 8-1; 8-3-3; 8-5-5; 4-1-1NFHS, Feb 2026

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

2 points, or 1 on a try. The team that scored it then snaps from its own 5.

IFAF R8-1-1; R8-4-2

2 points, or 1 on a try. The defending team then takes over on its own 14.

College R8-1-1; R8-4-2

Touchback

Not found in the rulebook, so this is left blank.

Not found in the rulebook, so this is left blank.

Not found in the rulebook, so this is left blank.

Not found in the rulebook, so this is left blank.

It happens 3 ways. A punt goes into the other team's end zone. A 3-point field goal misses. Or an interception ends in the catcher's own end zone. That team snaps from its own 14.

NFHS 8-5-3, 8-5-4; 6-2-1

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

The defense snaps from its own 5. That happens when the offense sends the ball dead into the end zone. It also happens on an interception near the goal line. The catch must be between the 5 and the goal line, with momentum carrying the player in.

IFAF R8-5-1, R8-5-2

The defending team takes over at its own 14.

College R8-5-1, R8-5-2

Interceptions

Yes, you can run them back. A return touchdown is 6 during regular play. It is 2 on a try or in overtime. A backward pass behind the line can be picked off and run back too.

NFL FLAG §VII.3; §XII.4NFL FLAG changes #4NFL FLAG rules page

The play ends at the catch. The ball goes to the 40.

NFL FLAG §V.d

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

USA Flag 5's R1-1-2d, R4-4-4; R4-1-2

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

USA Flag 7's R1-1-2d, R4-4-4; R4-1-2

Yes, you can run them back. The intercepting team starts where the play ends. On a try, the play stops once the defense has the ball. Only the offense can score on a try.

NFHS 5-1-3d; 8-3-2, 8-3-3

In overtime, an interception ends the play. No return. Otherwise NFHS.

IHSA item 13

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

IFAF R5-1-1; R8-1-1

Yes, you can run them back. The intercepting team starts where the play ends. A return for a score on a try is 2.

College R5-1-1e; R8-1-1

Plays
Fumbles

The play ends where the ball hits the ground.

NFL FLAG §IX.6 noteNFL FLAG changes #4

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

A ball that hits the ground ends the play. A bad snap is spotted where it landed.

USA Flag 5's R3-2-1a

A ball that hits the ground ends the play. A bad snap is spotted where it landed.

USA Flag 7's R3-2-1a

The play ends the moment the ball touches the ground. No one can scoop it up. A dropped pass or bobbled ball works the same way. So does a backward pass. A forward fumble that rolls out of bounds comes back to the fumble spot.

NFHS 4-2-2g; 4-3-1

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

The play ends once the ball touches the ground or a teammate touches it. The fumbling team keeps it there. If the player who fumbled, or an opponent, catches it first, play goes on.

IFAF R7-2-4

A ball on the ground means the play is over. The fumbling team keeps it. If any player catches it first, play goes on.

College R4-1-3k; R7-3-2a; R7-3-3b

Handoffs, laterals and forward passes

Handoffs, pitches and laterals only behind the line. One forward pass. It must start behind the line and cross it. The quarterback can't run with the snap. No center sneak.

NFL FLAG §X.2-3; §XI.1-2

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

Any number of handoffs and backward passes, all behind the line. The quarterback can't run unless the ball comes back to them. No center sneak. Throwing the ball away on purpose is a foul.

USA Flag 5's R1-3-1b; R4-2-2; R4-3-1

Any number of handoffs and backward passes, all behind the line. The quarterback can't run unless the ball comes back to them. No center sneak. Throwing the ball away on purpose is a foul.

USA Flag 7's R1-3-1b; R4-2-2; R4-3-1

Not fully checked. These rules are in a part of the book we have not read. The penalty list names 3 offensive fouls worth 5 yards and the down. They are a forward handoff, an illegal forward pass and throwing the ball away on purpose.

NFHS Penalty summary; 10-1-6

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

Any number of handoffs behind the line. Backward passes only before the ball crosses it. One forward pass per down, from behind the line. The quarterback can't run past the line unless the ball comes back.

IFAF R7-1-3e; R7-1-5; R7-2-1; R7-3-1

Backward handoffs and passes are allowed any time. One forward pass per down. It must be thrown from the line or behind it.

College R7-3-1; R7-4-1, R7-4-2

Rushing the passer and sacks

Up to 2 rushers, each with a hand raised. They start at the 7-yard rush line. Anyone may rush after a handoff or pitch. The passer has 7 seconds. A sack is pulling the quarterback's flag behind the line. No rushing in league play for 8U and younger.

NFL FLAG §XIII; §XI.3NFL FLAG changes #2, #3

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line.

USA Flag 5's R1-3-2; R4-5-1 to 6; R4-3-3

Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line.

USA Flag 7's R1-3-2; R4-5-1 to 6; R4-3-3

Not fully checked. The rush rules are in a part of the book we have not read. The penalty list has no rush-line foul. Rushers must go for the flag. Hitting the QB's arm is roughing: 10 yards and a first down.

NFHS Penalty summary, 9-4-4; Points of Emphasis

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

Any defender more than 7 yards back may rush. Up to 2 may signal as blitzers and get the right of way. The rest wait for a handoff, fake handoff or pass. The passer has 7 seconds.

IFAF R2-2-6; R7-1-4d-f; R7-1-3g

This rulebook has no rush line, no sack rule and no pass clock. Before the snap, defenders must stay back from the ball. Hitting the QB's throwing arm or hand is roughing. Penalty: 10 yards, plus a first down for the offense.

College R7-1-5; R9-1-7

Flag guarding

It means blocking a flag pull. That covers a stiff arm, or dropping your shoulder, arm, hand, head or the ball in the way. A jersey over the flags counts too. Penalty: 5 yards and the down.

NFL FLAG §XIV.7; §XVII.iii

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

The same moves as NFL FLAG. Leaving your feet to dodge a flag pull counts too. Penalty: 5 yards and the down.

USA Flag 5's R4-2-4; R6-3

The same moves as the 5v5 book. That means a stiff arm, a dropped head or arm, a jersey over the flags, or leaving your feet. Penalty: 5 yards and the down.

USA Flag 7's R4-2-4; R6-3

Using the hands, arms or ball to stop a flag pull. It only counts if there is contact. Penalty: 10 yards. You keep the down.

NFHS 9-2-2b, c; Penalty summary; 10-1-6; Points of Emphasis

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

Covering your flags or reaching a hand toward the defender. Penalty: 5 yards and the down.

IFAF R2-12-2; R9-2-2c

Using the hands, arms or ball to make contact that stops a flag pull. Penalty: 5 yards from the spot and the down.

College R2-5-3; R7-2-1

Diving and jumping

No jumping, leaping or hurdling. The ball is spotted where you left the ground. Spins and jump cuts are fine. Defenders may dive to pull a flag or make a catch.

NFL FLAG §IX.6j; §X.6-7; §XIV.2

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

Leaving your feet to dodge a flag pull is flag guarding. That covers a dive, leap or jump. Avoiding a crash is the exception. Spins are fine unless out of control. Defenders may dive for a flag.

USA Flag 5's R4-2-4b-d; R4-7-2

Leaving your feet to dodge a flag pull is flag guarding. That covers a dive, leap or jump. Avoiding a crash is the exception. Spins are fine unless out of control. Defenders may dive for a flag.

USA Flag 7's R4-2-4b-d; R4-7-2

Hurdling a player costs 10 yards. If the defense does it, the offense also gets a first down. Hurdling has a new definition for 2026-27. A runner is down if a knee, hip or anything else besides a hand or foot hits the ground.

NFHS Penalty summary, 9-4-3c; 4-2-2aNFHS changes 2-18

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

No jumping or diving: 5 yards and the down. Dipping is fine. Spinning is fine unless your flags fly up.

IFAF R2-12-3 to 6; R9-2-2b

Hurdling a standing player costs 10 yards. Diving into the end zone with no one near you is unsportsmanlike.

College R9-1-8; R9-2

Blocking, screening and contact

No blocking or screening. No holding the ball carrier or running through them.

NFL FLAG §X.8; §XIV.2

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming.

USA Flag 5's R4-2-5; R4-6; R6-3

No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming.

USA Flag 7's R4-2-5; R4-6; R6-3

Not fully checked. The blocking rules are in a part of the book we have not read. The penalty list makes 4 blocking fouls 10 yards each. They are illegal technique, locked arms, holding and illegal use of hands. Screen blocking is a 2026-27 point of emphasis.

NFHS Penalty summaryNFHS rules page

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

No contact. Who had the spot first, or the path, decides who is at fault. Illegal contact costs 10 yards. The offense also loses the down. Against the defense, it is also a first down.

IFAF R2-13; R9-1-1

Screen blocking is legal if the screener does not start the contact. A defender's illegal use of hands costs 5 yards and gives a first down.

College R2-2-1; R9-3; R9-4

Pass interference

On the defense: the ball moves to where the foul happened, plus a first down. On the offense: 5 yards and the down.

NFL FLAG §XVII.ii, v

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

On the defense: 10 yards from the line and a first down. On the offense: 10 yards and the down.

USA Flag 5's R6-4; R6-5

On the defense: 10 yards from the line and a first down. On the offense: 10 yards and the down.

USA Flag 7's R6-4; R6-5

10 yards. No automatic first down. Most big defensive fouls give one, but not this one.

NFHS Penalty summary, 7-5-10; 10-1-7

Follows NFHS. No Illinois adoption changes this.

IHSA Section 7IHSA manual VIII.C

10 yards either way. Yards are marked off from the basic spot, the place the rules set for that kind of play. On the offense, it also costs the down. On the defense, it also gives a first down. It is the defender's job to avoid the receiver.

IFAF R7-3-3

On the defense: a first down. Under 10 yards past where the play started, the ball goes to the foul. Otherwise it is 10 yards. On the offense: 10 yards from where the play started.

College R7-4-8

Clock and game
Game length and clock

League: two halves of 15 to 25 minutes, set by the league. The clock stops only for injuries, halftime and timeouts. Each team gets one timeout per half, 60 seconds long. Play clock: 40 seconds. Tournament: two 12-minute halves on a running clock. Play clock: 25 seconds. Three 30-second timeouts a game.

NFL FLAG §VINFL FLAG rules page

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age.

USA Flag 5's R2-1-1 to 4; R2-2-1

League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age.

USA Flag 7's R2-1-1 to 4; R2-2-1

Four quarters of 12 minutes, with a 1-minute break after the 1st and 3rd. Each state sets halftime between 5 and 20 minutes. You get 25 seconds to snap. Each team has 3 timeouts per half, 1 minute each, and loses any it doesn't use. Until the 2-minute mark of each half, an incomplete pass or a runner going out keeps the clock running.

NFHS 3-1-1, 3-1-6, Table 3-1; 3-4-4f, g; 3-5-1; 3-6-1

6-minute halftime. The clock runs, but stops for timeouts, injuries, scores, turnovers and penalties. In the final 2 minutes of each half, it also stops for out of bounds, incomplete passes and first downs.

IHSA manual Clock Procedures 1, 2IHSA item 16

Two 20-minute halves. The clock stops for set events in the final 2 minutes of each half. Play clock: 25 seconds. Two 60-second timeouts per half.

IFAF R3-2-1, R3-2-5; R3-3-2, R3-3-4; R7-1-1b

Four 12-minute quarters. The clock runs nonstop through minute 22 of each half. Then comes a two-minute timeout. Play clock: 30 seconds. 3 timeouts per half.

College R3-3-1; R3-6-1, R3-6-2; R4-1-5; R3-4-3a

Overtime

Played in rounds. Round 1: one play each. Go for 1 from the 5 or 2 from the 10. Round 2: you must go for 2. Round 3 on: one play from your own 5, and most yards wins. An interception return is worth 2 and ends round 1 or 2.

NFL FLAG §VI a-g

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

League: each team gets a drive from midfield. Then come 1-point tries from the 5. Tournament: one play each. Go for 1 from the 5 or 2 from the 10.

USA Flag 5's R2-1-6; R2-2-3

League: each team gets a drive from midfield. Then come 1-point tries from the 5. Tournament: one play each. Go for 1 from the 5 or 2 from the 10.

USA Flag 7's R2-1-6; R2-2-3

The book has none. A state may pick a way to break ties. Overtime then counts as part of the 4th quarter. Unused 2nd-half timeouts don't carry into it. See the state table below.

NFHS 3-1-1 NOTE; 3-5-1; Table 1-7 #14

One try each: 1 point from the 3 or 2 from the 10. The toss winner picks offense or defense first, or which end. The manual also sends ties to NFHS overtime rules. But the NFHS book has none. The 2025-26 adoptions add 2 rules. An interception ends the play. There is 1 timeout per team each period.

IHSA manual Clock Procedures 8; VIII.DNFHS 3-1-1 NOTEIHSA item 13

Each team gets one drive from midfield, with no first down there. Then come 1-point tries from the 5. No timeouts.

IFAF R3-1-3

Each team gets a drive from the other team's 10. From the 3rd overtime on, each side gets a single try from the 3, worth 1 point. One timeout for all of overtime.

College R3-2-3, R3-2-4

Mercy rule

League: the game ends at a 35-point lead. Tournament: 28.

NFL FLAG §VI; §VII.6

No One-Way change: the NFL FLAG 5v5 rule applies.

NFL FLAG §V.f

The game ends at a 30-point lead, with no try. The league clock rule also says a 30-point lead means a running clock.

USA Flag 5's R4-1-4; R2-1-1

The game ends at a 30-point lead, with no try. The league clock rule also says a 30-point lead means a running clock.

USA Flag 7's R4-1-4; R2-1-1

The book has none. A state may set a lead that ends the game or starts a running clock.

NFHS 3-1-2; Table 1-7 #15

A lead of 30 or more during the 3rd or 4th quarter starts a running clock. It runs for the rest of the game. It stops only for timeouts, quarter breaks and injuries.

IHSA manual Clock Procedures 9; penalty card

No rule ends the game early. Lead by 30 or more when the two-minute notice comes, and the clock runs. That lasts for the rest of the half.

IFAF R3-2-6

We found no mercy rule in this rulebook, so this is left blank.

Scroll inside the table to see every rule and rulebook. Each tag jumps to its source below.

How states adjust NFHS rules

NFHS leaves 21 rules up to each state, from field size and punting to overtime. Here are the choices that change how a game is played. We cover each state whose 2026-27 choices we have read. Where a state says nothing, the NFHS rule applies.

Show these states

Showing all 4 states

NFHS flag football rules as 4 state associations adopt them
RuleIllinois (IHSA)2025-26 adoptions, 2026-27 manualNorth Carolina (NCHSAA)2026-27Tennessee (TSSAA)2026-27Maryland (MPSSAA)2026-27
FieldNFHS Table 1-7 #1

NFHS field 3: 100 yards between the goal lines, 53 1/3 wide.

IHSA item 1NFHS diagrams #3

NFHS field 1: 80 yards between the goal lines, 40 wide.

NCHSAA field dimensions

NFHS field 1: 80 yards between the goal lines, 40 wide.

TSSAA item 1

NFHS field 1: 80 yards between the goal lines, 40 wide.

MPSSAA item 1NFHS diagrams #1

Flag beltsNFHS Table 1-7 #11

2 pop-up flags, one on each hip. Each flag is at least 15.5 by 1.5 inches.

IHSA manual Legal FlagsIHSA item 10

A 3-flag belt is required.

NCHSAA flag style

Regular season: both teams wear the same kind of belt with the same number of flags. Postseason: a 3-flag belt.

TSSAA item 11

2 flags, one on each hip, are fine for 2026. A 3-flag belt is required from 2027.

MPSSAA item 11

Hash marksNFHS Table 1-7 #13

Not yet. Illinois says it may be a year away. Every snap comes from the middle of the field.

IHSA item 12NFHS 4-1-2

Not on North Carolina's list, so the NFHS rule applies. Every snap comes from the middle of the field.

NCHSAANFHS 4-1-2

None. Every snap comes from the middle of the field.

TSSAA item 13

No state rule. Officials follow NFHS, so every snap comes from the middle of the field.

MPSSAA item 14NFHS 4-1-2

PuntingNFHS option, MPSSAA list #13

Not stated. Neither the 2025-26 Illinois list nor the 2026-27 manual mentions punting.

Not stated. Punting is not on North Carolina's list.

Not stated. Punting is not on Tennessee's list.

No state rule needed. Punts follow the NFHS kicking rules.

MPSSAA item 13

Field goals and kicked triesNFHS Table 1-7 #20

None. No goal posts, no tee and no field goals.

IHSA items 5, 7, 19

Not adopted. Under NFHS, that means no field goals or kicked tries.

NCHSAANFHS 8-3-3 NOTE; 8-4-1

Not adopted. Under NFHS, that means no field goals or kicked tries. No kicking tee.

TSSAA items 7, 20NFHS 8-3-3 NOTE; 8-4-1

None. No goal posts, no tee, no field goals and no kicked tries. Punts follow NFHS.

MPSSAA items 5, 7, 13, 21

Coin tossNFHS Table 1-7 #18

10 minutes before kickoff. It may happen off the field before warm-ups.

IHSA manual Game Procedure 2

Not on North Carolina's list, so the NFHS rule applies: 3 minutes before the start.

NCHSAANFHS 3-2-1

The NFHS rule: 3 minutes before the start.

TSSAA item 18

No state rule. The NFHS rule applies: 3 minutes before the start.

MPSSAA item 19NFHS 3-2-1

HalftimeNFHS Table 1-7 #17

6 minutes. Both coaches and tournament staff may agree to change it.

IHSA item 16IHSA manual Clock Procedures 2

10 minutes. Coaches may agree to shorten it. A longer one needs the state office's OK.

NCHSAA halftime

10 minutes. Coaches may agree to shorten it. A longer one needs the state office's OK.

TSSAA item 17

10 minutes. Both teams may agree to cut it to 5 at the pregame meeting with officials.

MPSSAA item 18

OvertimeNFHS Table 1-7 #14

One try each: 1 point from the 3 or 2 from the 10. The toss winner picks offense or defense first, or which end. The manual also sends ties to NFHS overtime rules, but the book has none. From the 2025-26 list: the visitor calls the toss. An interception ends the play. There is 1 timeout per team each period.

IHSA manual Clock Procedures 8; VIII.DNFHS 3-1-1 NOTEIHSA item 13

One try each: 1 point from the 3 or 2 from the 10. Both go toward the same goal. Repeat until someone wins. The visitor calls the toss. No timeouts, but 1 minute between periods.

NCHSAA Overtime Regulations 1 to 3

One try each: 1 point from the 3 or 2 from the 10. Both go toward the same goal. Repeat until someone wins. The home team calls the toss. No timeouts, but 1 minute between periods.

TSSAA Overtime Regulations 1 to 3

Each team gets the ball at the 10, with 4 downs to score. After a touchdown, try from the 3 for 1 point or the 10 for 2. The defense may run back an interception or fumble for a touchdown. The visitor calls the toss. 1 timeout per period. Earlier timeouts don't carry over.

MPSSAA item 15

Mercy ruleNFHS Table 1-7 #15

A lead of 30 or more during the 3rd or 4th quarter starts a running clock. It runs for the rest of the game.

IHSA manual Clock Procedures 9

If a team leads by 19 or more at the 4th quarter's two-minute timeout, the clock keeps running. Coaches may agree to end early.

NCHSAA Mercy Rule Regulations 1, 2

If a team leads by 19 or more at the 4th quarter's two-minute timeout, the clock keeps running. Coaches may agree to end early.

TSSAA Mercy Rule Regulations 1, 2

A lead of 28 or more in the 2nd half starts a running clock. It stops only for injuries, timeouts and period ends. It also stops for a score that cuts the lead below 28.

MPSSAA item 16

Scroll the table sideways for every state.

The NFHS cells answer one question each in our words, with the rule number. For the rules themselves, get the official NFHS rulebook.

Every rule, answered

Rules by question

Rules by rulebook

High school rules by state

Penalties

Rulebooks compared

The rulesets and their rulebooks

NFL FLAG 5v5 rules

5v5 · Youth leagues and tournaments

The NFL FLAG rulebook covers league and tournament play. Each has its own clock and mercy rule. Every drive has 2 no-run zones: one before midfield and one before the goal line. Up to 2 rushers come from a 7-yard rush line. The field size and league half lengths come from NFL FLAG's rules web page. That page is newer than the rulebook and differs on both.

NFL FLAG One-Way Field rules

5v5 · Youth, on a one-direction field

A version of NFL FLAG 5v5, from the same rulebook. Play runs one way, and every drive starts at the 40. There are no safeties. An interception ends the play at the catch. The ball never starts further back than the 40. Everything else follows the 5v5 rules.

USA Flag 5's rules

5v5 · Leagues and tournaments, all ages

Midfield is the only first down. After a change of possession, the new offense starts at its own 5. The one exception is an interception. The only no-run zone is the 5 yards before the goal line. League and tournament play have their own clocks and overtime.

USA Flag 7's rules

7v7 · Leagues and tournaments, all ages

The 7-a-side version of the USA Flag rulebook. Apart from the number of players, it matches USA Flag 5's. The field is 25 x 70 yards. Midfield is the only first down. After a change of possession, the new offense starts at its own 5, unless it was an interception. The only no-run zone is in front of the goal line.

NFHS (girls' high school) rules

7v7 · Sanctioned high school

NFHS published its first flag football rulebook in 2025. It is for high school play, which today is mostly girls' flag football. This column follows the 2026-27 book. You get 4 downs to reach a line to gain on a 20- or 40-yard line. A try is 1 point from the 3 or 2 from the 10. A team still behind after its try may keep the ball. Each state picks the field size, overtime, the mercy rule and place kicking. See how states adjust NFHS rules, below. We have not checked the book's passing, rushing and blocking rules yet. Those cells say so.

Illinois HS (IHSA) rules

7v7 · Illinois girls' high school

Illinois plays the NFHS rulebook with its own state choices. Its newest published list is from 2025-26. Where the 2026-27 IHSA manual differs, this table follows the manual. That covers the 30-point mercy rule, the coin toss 10 minutes before kickoff, the clock and overtime. Where Illinois changes nothing, the cell says it follows NFHS.

IFAF Flag Football rules

5v5 · International play

The international rulebook, in effect since May 1, 2023. It is the newest IFAF edition we found. No contact is allowed. Midfield is the only line to gain, and there are no kicks at all. A 30-point lead at the two-minute notice runs the clock. It does not end the game.

College Flag Football rules

7v7 · College, including NAIA women's

The college rulebook. It covers two seasons: 2025-26 and 2026-27. A college rules committee writes it, and the NAIA hosts it. NAIA women's flag football plays it. It stands out in this table. The goal lines sit 80 yards apart, with lines every 20 yards. Games are four 12-minute quarters. It has a real punt and tries from the 3 or the 10.

Sources

  1. NFL FLAG Official Playing Rules (NFL FLAG, Revised March 24, 2025)
  2. NFL FLAG Flag Football Rules (NFL FLAG rules page, Web page, as of October 6, 2026)
  3. USA Flag 5's Rulebook (USA Flag 5's, v2026.2)
  4. USA Flag 7's Rulebook (USA Flag 7's, v2026.2)
  5. IFAF Flag Football Rules (IFAF, 2023, effective May 1, 2023)
  6. 2025-26 and 2026-27 College Flag Football Rules (College, 2025-26 and 2026-27)
  7. NFHS Flag Football Rules Book (NFHS, 2026-27)
  8. NFHS 2026-27 Flag Football Rules Changes (NFHS changes, Final, May 2026)
  9. IHSA adoptions for the 2025-26 NFHS Flag Football Rules (IHSA, 2025-26, Section 7)
  10. IHSA Girls' Flag Football Manual for Schools and Managers (IHSA manual, 2026-27)
  11. NFHS 2026-27 Flag Football Field Diagrams (NFHS diagrams, 2026-27)
  12. NFL FLAG Important Rule Changes (NFL FLAG changes, Effective fall 2024 league and tournament seasons)
  13. MPSSAA Girls' Flag State Association Adoptions (MPSSAA, 2026-27)
  14. High school flag football revisions (NFHS, Feb 2026, February 18, 2026)
  15. NFHS Flag Football Rules (NFHS rules page, Rules changes and points of emphasis)
  16. NCHSAA adoptions for the 2026-27 NFHS Flag Football Rules (NCHSAA, 2026-27, June 2026)
  17. TSSAA adoptions for the 2026-27 NFHS Flag Football Rules (TSSAA, 2026-27)
  18. NFL FLAG Tournament Rules 2026-27 (NFL FLAG tournament, 2026-27)
  19. First NFHS Flag Football Rules Book now available (NFHS, Jul 2025, July 17, 2025)
  20. NAIA 2026-27 Women's Flag Football Coaches Manual (NAIA manual, 2026-27)

Not in the table

NIRSA (college intramural): NIRSA sells its 22nd edition rulebook. We could not find a free copy to read. So it is left out of the table instead of guessed at.

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Flag football rules questions.

It depends on the ruleset your league plays. Most rulebooks share a core. Pulling the ball carrier's flag ends the play, and contact is limited. A touchdown is worth 6. The try after it is worth 1 or 2 points, based on distance. Players, field size, first downs, rushing and the clock vary by ruleset.

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