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IFAF flag football rules, explained

IFAF flag football is 5v5 with no contact. Midfield is the only first-down line. You cannot run in the 5 yards before either goal line. There are no kicks at all. A game is two 20-minute halves.

Desert Ridge Coyotes 0, Rosemont Rockers 01st half4th & 20 to midfieldBall on own 5

Example: IFAF Flag Football, unknown level (treated as youth)

On 4th down from its own 5, Desert Ridge threw 25 yards to the opponent's 20. That crossed midfield.

Under IFAF rules, midfield is the only first-down line. One throw earned a fresh set of downs to score.

Watch how to stat it in the BreakAway app: Logging an interceptionWatch: Logging an interception (0:32)

Bay City Blaze 6, Northshore Storm 131st half4th & 21 to goalBall on opp 21

Example: IFAF Flag Football, unknown level (treated as youth)

Bay City crossed midfield and reached the opponent's 21. Then 3 straight passes fell incomplete, the last on 4th down.

Under IFAF rules, the other team does not take over at the 21. It starts at its own 5.

Watch how to stat it in the BreakAway app: Logging an interceptionWatch: Logging an interception (0:32)

IFAF rules are used in international play. They are good to know as your players move up.

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Updated · cited to the official rulebooks · Compare every ruleset

Every IFAF Flag Football penalty, with yards

IFAF Flag Football, rule by rule

The international rulebook, in effect since May 1, 2023. It is the newest IFAF edition we found. No contact is allowed. Midfield is the only line to gain, and there are no kicks at all. A 30-point lead at the two-minute notice runs the clock. It does not end the game.

Field and players

Players on the field

Up to 5. Playing short is allowed. Missing 2 or more players is a forfeit. Rosters hold up to 15.

IFAF R1-1-1

Field size

A 50 x 25 yard field, plus 10-yard end zones. Countries may change it: 40 to 60 yards long and 20 to 30 wide. End zones must be at least 8 yards.

IFAF Dimensions; National Changes

No-run zones

The 5 yards in front of each goal line. If you snap on or inside the 5, you must throw a forward pass. Running there costs 5 yards and the down.

IFAF R2-1-4; R7-1-3f

Possession

Starting the game

Coin toss, and the visitor calls it. The winner picks the half it gets the ball first. The other team picks the side. Drives start at your own 5. No kicks.

IFAF R3-1-1, R3-1-2

Downs and first downs

4 downs. Midfield is the only line to gain. Crossing it earns a first down only once per drive.

IFAF R2-1-6; R5-1-1a

Turnover on downs

The other team starts on its own 5.

IFAF R5-1-1

Punts

No. Kicking is not allowed at all. Kicking the ball on purpose costs 5 yards and the down.

IFAF R2-9-6; R6-1-1

Scoring

Touchdown and extra point

Touchdown: 6. The try after it: 1 point from the 5 or 2 from the 10. You choose before the ref readies the ball. A snap on the 5 must be a pass.

IFAF R8-1-1; R8-3-2; R7-1-3f

Safety

2 points, or 1 on a try. The team that scored it then snaps from its own 5.

IFAF R8-1-1; R8-4-2

Touchback

The defense snaps from its own 5. That happens when the offense sends the ball dead into the end zone. It also happens on an interception near the goal line. The catch must be between the 5 and the goal line, with momentum carrying the player in.

IFAF R8-5-1, R8-5-2

Interceptions

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

IFAF R5-1-1; R8-1-1

Plays

Fumbles

The play ends once the ball touches the ground or a teammate touches it. The fumbling team keeps it there. If the player who fumbled, or an opponent, catches it first, play goes on.

IFAF R7-2-4

Handoffs, laterals and forward passes

Any number of handoffs behind the line. Backward passes only before the ball crosses it. One forward pass per down, from behind the line. The quarterback can't run past the line unless the ball comes back.

IFAF R7-1-3e; R7-1-5; R7-2-1; R7-3-1

Rushing the passer and sacks

Any defender more than 7 yards back may rush. Up to 2 may signal as blitzers and get the right of way. The rest wait for a handoff, fake handoff or pass. The passer has 7 seconds.

IFAF R2-2-6; R7-1-4d-f; R7-1-3g

Flag guarding

Covering your flags or reaching a hand toward the defender. Penalty: 5 yards and the down.

IFAF R2-12-2; R9-2-2c

Diving and jumping

No jumping or diving: 5 yards and the down. Dipping is fine. Spinning is fine unless your flags fly up.

IFAF R2-12-3 to 6; R9-2-2b

Blocking, screening and contact

No contact. Who had the spot first, or the path, decides who is at fault. Illegal contact costs 10 yards. The offense also loses the down. Against the defense, it is also a first down.

IFAF R2-13; R9-1-1

Pass interference

10 yards either way. Yards are marked off from the basic spot, the place the rules set for that kind of play. On the offense, it also costs the down. On the defense, it also gives a first down. It is the defender's job to avoid the receiver.

IFAF R7-3-3

Clock and game

Game length and clock

Two 20-minute halves. The clock stops for set events in the final 2 minutes of each half. Play clock: 25 seconds. Two 60-second timeouts per half.

IFAF R3-2-1, R3-2-5; R3-3-2, R3-3-4; R7-1-1b

Overtime

Each team gets one drive from midfield, with no first down there. Then come 1-point tries from the 5. No timeouts.

IFAF R3-1-3

Mercy rule

No rule ends the game early. Lead by 30 or more when the two-minute notice comes, and the clock runs. That lasts for the rest of the half.

IFAF R3-2-6

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A completed pass, logged in seconds.

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