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USA Flag 7's rules, explained

USA Flag 7's is 7 a side. Apart from that, its rules match USA Flag 5's. The field is 25 by 70 yards. Midfield is the only first down. After most changes of possession, the new offense starts at its own 5.

7v7 puts more kids on the field. The rules match 5's, so the switch is easy.

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Every USA Flag 7's penalty, with yards

USA Flag 7's, rule by rule

The 7-a-side version of the USA Flag rulebook. Apart from the number of players, it matches USA Flag 5's. The field is 25 x 70 yards. Midfield is the only first down. After a change of possession, the new offense starts at its own 5, unless it was an interception. The only no-run zone is in front of the goal line.

Field and players

Players on the field

7 to start, with at least 7 on the roster. After an injury, a team may drop to 4. Never fewer.

USA Flag 7's R1-2-1, R1-2-3

Field size

25 x 70 yards, the same as the 5v5 book. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed.

USA Flag 7's R1-7-1

No-run zones

Just 1: the 5 yards before the goal line. Every play there must be a pass, even after a handoff. Leagues may drop it for beginners.

USA Flag 7's R1-7-2, R4-2-3

Possession

Starting the game

Coin toss, and the visitor calls it. The winner picks offense or defense. The loser picks the direction. Start at your own 5.

USA Flag 7's R1-1-1, R1-1-2a

Downs and first downs

4 plays to cross midfield, then 4 to score. Midfield is the only first down.

USA Flag 7's R1-1-2a

Turnover on downs

The other team starts at its own 5. That is true for every change of possession except an interception.

USA Flag 7's R1-1-2b, c, e

Punts

We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5.

USA Flag 7's R1-1-2c

Scoring

Touchdown and extra point

Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass.

USA Flag 7's R4-1-1, R4-1-2

Safety

2 points, or 1 on a try. An offensive foul in its own end zone can be a safety. The other team then starts at its own 5.

USA Flag 7's R4-1-2, R4-1-3; A.R. 3-2-1c

Touchback

Not found in the rulebook, so this is left blank.

Interceptions

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

USA Flag 7's R1-1-2d, R4-4-4; R4-1-2

Plays

Fumbles

A ball that hits the ground ends the play. A bad snap is spotted where it landed.

USA Flag 7's R3-2-1a

Handoffs, laterals and forward passes

Any number of handoffs and backward passes, all behind the line. The quarterback can't run unless the ball comes back to them. No center sneak. Throwing the ball away on purpose is a foul.

USA Flag 7's R1-3-1b; R4-2-2; R4-3-1

Rushing the passer and sacks

Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line.

USA Flag 7's R1-3-2; R4-5-1 to 6; R4-3-3

Flag guarding

The same moves as the 5v5 book. That means a stiff arm, a dropped head or arm, a jersey over the flags, or leaving your feet. Penalty: 5 yards and the down.

USA Flag 7's R4-2-4; R6-3

Diving and jumping

Leaving your feet to dodge a flag pull is flag guarding. That covers a dive, leap or jump. Avoiding a crash is the exception. Spins are fine unless out of control. Defenders may dive for a flag.

USA Flag 7's R4-2-4b-d; R4-7-2

Blocking, screening and contact

No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming.

USA Flag 7's R4-2-5; R4-6; R6-3

Pass interference

On the defense: 10 yards from the line and a first down. On the offense: 10 yards and the down.

USA Flag 7's R6-4; R6-5

Clock and game

Game length and clock

League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age.

USA Flag 7's R2-1-1 to 4; R2-2-1

Overtime

League: each team gets a drive from midfield. Then come 1-point tries from the 5. Tournament: one play each. Go for 1 from the 5 or 2 from the 10.

USA Flag 7's R2-1-6; R2-2-3

Mercy rule

The game ends at a 30-point lead, with no try. The league clock rule also says a 30-point lead means a running clock.

USA Flag 7's R4-1-4; R2-1-1

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7 start the game, from a roster of at least 7. After an injury, a team can drop to 4 players, but no lower.

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