College flag football rules
College flag football is 7v7. It is the rulebook NAIA women's flag football plays. It is 80 yards between the two goal lines, marked every 20 yards. Games are four 12-minute quarters. There is a real punt, and extra points come from the 3 or the 10.
College rules matter if your players hope to keep playing after high school.
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Every College Flag Football penalty, with yards
College Flag Football, rule by rule
The college rulebook. It covers two seasons: 2025-26 and 2026-27. A college rules committee writes it, and the NAIA hosts it. NAIA women's flag football plays it. It stands out in this table. The goal lines sit 80 yards apart, with lines every 20 yards. Games are four 12-minute quarters. It has a real punt and tries from the 3 or the 10.
Field and players
- Players on the field
Up to 7. A team may play with fewer.
- Field size
The goal lines sit 80 yards apart, with 10-yard end zones. Lines cross the field every 20 yards. The width is only shown in a drawing.
- No-run zones
We found no no-run rule in this rulebook, so this is left blank.
Possession
- Starting the game
Coin toss, and the visitor calls it. The winner picks offense, defense or a goal, or saves its pick for the 2nd half. No kickoff. The first snap is at the offense's 14.
- Downs and first downs
4 downs to reach the next line. Lines cross the field every 20 yards. No measuring with chains.
- Turnover on downs
The other team gets the ball. The rule does not say where.
- Punts
Yes, a real punt. Tell the referee on 4th down, then kick within 4 seconds. No surprise punts. The other team can run it back. Into the end zone, they start at their 14.
Scoring
- Touchdown and extra point
Touchdown: 6. The try after it: 1 point from the 3 or 2 from the 10. Changing your choice costs a timeout.
- Safety
2 points, or 1 on a try. The defending team then takes over on its own 14.
- Touchback
The defending team takes over at its own 14.
- Interceptions
Yes, you can run them back. The intercepting team starts where the play ends. A return for a score on a try is 2.
Plays
- Fumbles
A ball on the ground means the play is over. The fumbling team keeps it. If any player catches it first, play goes on.
- Handoffs, laterals and forward passes
Backward handoffs and passes are allowed any time. One forward pass per down. It must be thrown from the line or behind it.
- Rushing the passer and sacks
This rulebook has no rush line, no sack rule and no pass clock. Before the snap, defenders must stay back from the ball. Hitting the QB's throwing arm or hand is roughing. Penalty: 10 yards, plus a first down for the offense.
- Flag guarding
Using the hands, arms or ball to make contact that stops a flag pull. Penalty: 5 yards from the spot and the down.
- Diving and jumping
Hurdling a standing player costs 10 yards. Diving into the end zone with no one near you is unsportsmanlike.
- Blocking, screening and contact
Screen blocking is legal if the screener does not start the contact. A defender's illegal use of hands costs 5 yards and gives a first down.
- Pass interference
On the defense: a first down. Under 10 yards past where the play started, the ball goes to the foul. Otherwise it is 10 yards. On the offense: 10 yards from where the play started.
Clock and game
- Game length and clock
Four 12-minute quarters. The clock runs nonstop through minute 22 of each half. Then comes a two-minute timeout. Play clock: 30 seconds. 3 timeouts per half.
- Overtime
Each team gets a drive from the other team's 10. From the 3rd overtime on, each side gets a single try from the 3, worth 1 point. One timeout for all of overtime.
- Mercy rule
We found no mercy rule in this rulebook, so this is left blank.
Stat it in BreakAway
From 5v5 and 7v7 to NFL FLAG and your own house rules, if you play it, BreakAway can stat it. See how rulesets work
- BreakAway U lesson · 0:26Punting on 4th downOne tap on 4th down
- BreakAway U lesson · 0:29Calling halftimeSwitch halves in one tap
- BreakAway U guideHow to stat a flag football game
Who it's for
- Colleges & Scouts: Find your next big star
In the glossary
Pick your ruleset. Stat the game.
Start from a curated list of presets. Change any rule for your team, league or tournament. Field and downs, how the game's organized, scoring, punts and turnovers, overtime. Saved to your team for the next game. Tap to use it and you're ready to stat. Real stats, generated as you go.

A completed pass, logged in seconds.
Questions.
Yes, a screen block is legal. The blocker just cannot start the contact. A defender who uses hands illegally costs 5 yards and an automatic first down.
Four 12-minute quarters. The clock keeps running for 22 minutes in each half. Then there is a two-minute timeout.
Related rules
- High school flag football rules (NFHS)
- NFL FLAG rules, rule by rule
- USA Flag 5's rules, explained
- USA Flag 7's rules, explained
- IFAF flag football rules, explained
- Every rule, every ruleset, side by side
Official rulebooks
- 2025-26 and 2026-27 College Flag Football Rules2025-26 and 2026-27. Free from the publisher.
Sources cited on this page
- 2025-26 and 2026-27 College Flag Football Rules (College, 2025-26 and 2026-27)