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College flag football rules

College flag football is 7v7. It is the rulebook NAIA women's flag football plays. It is 80 yards between the two goal lines, marked every 20 yards. Games are four 12-minute quarters. There is a real punt, and extra points come from the 3 or the 10.

College rules matter if your players hope to keep playing after high school.

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Updated · cited to the official rulebooks · Compare every ruleset

Every College Flag Football penalty, with yards

College Flag Football, rule by rule

The college rulebook. It covers two seasons: 2025-26 and 2026-27. A college rules committee writes it, and the NAIA hosts it. NAIA women's flag football plays it. It stands out in this table. The goal lines sit 80 yards apart, with lines every 20 yards. Games are four 12-minute quarters. It has a real punt and tries from the 3 or the 10.

Field and players

Players on the field

Up to 7. A team may play with fewer.

College R1-1-1

Field size

The goal lines sit 80 yards apart, with 10-yard end zones. Lines cross the field every 20 yards. The width is only shown in a drawing.

College R2-9-2, R2-9-3, R1-2-2

No-run zones

We found no no-run rule in this rulebook, so this is left blank.

Possession

Starting the game

Coin toss, and the visitor calls it. The winner picks offense, defense or a goal, or saves its pick for the 2nd half. No kickoff. The first snap is at the offense's 14.

College R3-1-2; R3-2-1; R6-1-1

Downs and first downs

4 downs to reach the next line. Lines cross the field every 20 yards. No measuring with chains.

College R5-1-1 to R5-1-3; R1-2-2

Turnover on downs

The other team gets the ball. The rule does not say where.

College R5-1-1c

Punts

Yes, a real punt. Tell the referee on 4th down, then kick within 4 seconds. No surprise punts. The other team can run it back. Into the end zone, they start at their 14.

College R6-2-1, 2, 4, 9; R2-23-6b; R8-5

Scoring

Touchdown and extra point

Touchdown: 6. The try after it: 1 point from the 3 or 2 from the 10. Changing your choice costs a timeout.

College R8-1-1; R8-3-1

Safety

2 points, or 1 on a try. The defending team then takes over on its own 14.

College R8-1-1; R8-4-2

Touchback

The defending team takes over at its own 14.

College R8-5-1, R8-5-2

Interceptions

Yes, you can run them back. The intercepting team starts where the play ends. A return for a score on a try is 2.

College R5-1-1e; R8-1-1

Plays

Fumbles

A ball on the ground means the play is over. The fumbling team keeps it. If any player catches it first, play goes on.

College R4-1-3k; R7-3-2a; R7-3-3b

Handoffs, laterals and forward passes

Backward handoffs and passes are allowed any time. One forward pass per down. It must be thrown from the line or behind it.

College R7-3-1; R7-4-1, R7-4-2

Rushing the passer and sacks

This rulebook has no rush line, no sack rule and no pass clock. Before the snap, defenders must stay back from the ball. Hitting the QB's throwing arm or hand is roughing. Penalty: 10 yards, plus a first down for the offense.

College R7-1-5; R9-1-7

Flag guarding

Using the hands, arms or ball to make contact that stops a flag pull. Penalty: 5 yards from the spot and the down.

College R2-5-3; R7-2-1

Diving and jumping

Hurdling a standing player costs 10 yards. Diving into the end zone with no one near you is unsportsmanlike.

College R9-1-8; R9-2

Blocking, screening and contact

Screen blocking is legal if the screener does not start the contact. A defender's illegal use of hands costs 5 yards and gives a first down.

College R2-2-1; R9-3; R9-4

Pass interference

On the defense: a first down. Under 10 yards past where the play started, the ball goes to the foul. Otherwise it is 10 yards. On the offense: 10 yards from where the play started.

College R7-4-8

Clock and game

Game length and clock

Four 12-minute quarters. The clock runs nonstop through minute 22 of each half. Then comes a two-minute timeout. Play clock: 30 seconds. 3 timeouts per half.

College R3-3-1; R3-6-1, R3-6-2; R4-1-5; R3-4-3a

Overtime

Each team gets a drive from the other team's 10. From the 3rd overtime on, each side gets a single try from the 3, worth 1 point. One timeout for all of overtime.

College R3-2-3, R3-2-4

Mercy rule

We found no mercy rule in this rulebook, so this is left blank.

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A completed pass, logged in seconds.

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Yes, a screen block is legal. The blocker just cannot start the contact. A defender who uses hands illegally costs 5 yards and an automatic first down.

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