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USA Flag 5's rules, explained

USA Flag 5's is 5v5 on a field 25 yards wide and 70 long. Midfield is the only first down. After a change of possession, the new offense starts at its own 5, unless it was an interception. The only no-run zone is the last 5 yards before the goal line.

Northshore Storm 0, LC Legends 01st half4th & 9 to midfieldBall on own 16

Example: USA Flag 5's, adult women

Northshore faced 4th down at its own 16, still 9 yards short of midfield. A 16-yard pass carried them across.

In USA Flag 5's, midfield is the only first down. Crossing it gave them 4 new plays to score.

Watch how to stat it in the BreakAway app: Moving the ballWatch: Moving the ball (0:36)

Northshore Storm 0, LC Legends 01st half4th & goalBall on opp 5

Example: USA Flag 5's, adult women

Northshore reached the 5-yard line on its first play past midfield. Then 3 straight passes fell incomplete.

In USA Flag 5's, you get 4 plays to score once you cross midfield. LC Legends took over at its own 5.

Watch how to stat it in the BreakAway app: Moving the ballWatch: Moving the ball (0:36)

Some youth leagues and tournaments play USA Flag. Its first-down rule changes how you call plays.

Stat this rulesetNew to coaching? Start with the coaching guides

Updated · cited to the official rulebooks · Compare every ruleset

Every USA Flag 5's penalty, with yards

USA Flag 5's, rule by rule

Midfield is the only first down. After a change of possession, the new offense starts at its own 5. The one exception is an interception. The only no-run zone is the 5 yards before the goal line. League and tournament play have their own clocks and overtime.

Field and players

Players on the field

5 to start. After an injury, a team may drop to 4. Never fewer.

USA Flag 5's R1-2-3

Field size

25 x 70 yards. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed.

USA Flag 5's R1-7-1

No-run zones

Just 1: the 5 yards before the goal line. Every play there must be a pass, even after a handoff. Leagues may drop it for beginners.

USA Flag 5's R1-7-1, R1-7-2, R4-2-3

Possession

Starting the game

Coin toss, and the visitor calls it. The winner picks offense or defense. The loser picks the direction. Start at your own 5.

USA Flag 5's R1-1-1, R1-1-2a

Downs and first downs

4 plays to cross midfield, then 4 to score. Midfield is the only first down.

USA Flag 5's R1-1-2a

Turnover on downs

The other team starts at its own 5. That is true for every change of possession except an interception.

USA Flag 5's R1-1-2b, c, e

Punts

We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5.

USA Flag 5's R1-1-2c

Scoring

Touchdown and extra point

Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass.

USA Flag 5's R4-1-1, R4-1-2

Safety

2 points, or 1 on a try. An offensive foul in its own end zone can be a safety. The other team then starts at its own 5.

USA Flag 5's R4-1-2, R4-1-3; A.R. 3-2-1c

Touchback

Not found in the rulebook, so this is left blank.

Interceptions

Yes, you can run them back. The new offense starts where the play ends. A defensive touchdown on a try is 2.

USA Flag 5's R1-1-2d, R4-4-4; R4-1-2

Plays

Fumbles

A ball that hits the ground ends the play. A bad snap is spotted where it landed.

USA Flag 5's R3-2-1a

Handoffs, laterals and forward passes

Any number of handoffs and backward passes, all behind the line. The quarterback can't run unless the ball comes back to them. No center sneak. Throwing the ball away on purpose is a foul.

USA Flag 5's R1-3-1b; R4-2-2; R4-3-1

Rushing the passer and sacks

Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line.

USA Flag 5's R1-3-2; R4-5-1 to 6; R4-3-3

Flag guarding

The same moves as NFL FLAG. Leaving your feet to dodge a flag pull counts too. Penalty: 5 yards and the down.

USA Flag 5's R4-2-4; R6-3

Diving and jumping

Leaving your feet to dodge a flag pull is flag guarding. That covers a dive, leap or jump. Avoiding a crash is the exception. Spins are fine unless out of control. Defenders may dive for a flag.

USA Flag 5's R4-2-4b-d; R4-7-2

Blocking, screening and contact

No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming.

USA Flag 5's R4-2-5; R4-6; R6-3

Pass interference

On the defense: 10 yards from the line and a first down. On the offense: 10 yards and the down.

USA Flag 5's R6-4; R6-5

Clock and game

Game length and clock

League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age.

USA Flag 5's R2-1-1 to 4; R2-2-1

Overtime

League: each team gets a drive from midfield. Then come 1-point tries from the 5. Tournament: one play each. Go for 1 from the 5 or 2 from the 10.

USA Flag 5's R2-1-6; R2-2-3

Mercy rule

The game ends at a 30-point lead, with no try. The league clock rule also says a 30-point lead means a running clock.

USA Flag 5's R4-1-4; R2-1-1

Stat it in BreakAway

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In the glossary

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Start from a curated list of presets. Change any rule for your team, league or tournament. Field and downs, how the game's organized, scoring, punts and turnovers, overtime. Saved to your team for the next game. Tap to use it and you're ready to stat. Real stats, generated as you go.

iPhone

A completed pass, logged in seconds.

Questions.

One. Your team gets 4 plays to cross midfield. Then you get 4 more to score. Midfield is the only first down.

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