5v5 vs 7v7 flag football: the rules that change
It is played both ways. NFL FLAG, USA Flag 5's and IFAF are 5v5. USA Flag 7's, college and high school are 7v7. USA Flag 7's keeps the 5's rules with 2 more players. College and high school add quarters, a longer field and a real punt.
SoCal Fire Elite 0, Lakeview Lady Hawks 01st half4th & 3 to midfieldBall on own 22
Example: NFL FLAG 5v5, girls' youth, NFL FLAG tournament
SoCal Fire Elite faced 4th down at its own 22, 3 yards short of midfield. A 7-yard pass got them across.
In NFL FLAG, crossing midfield earns a new set of 3 downs to score. They scored on the 3rd one.
Watch: Creating a game (0:33)Northshore Storm 0, LC Legends 01st half4th & 9 to midfieldBall on own 16
Example: USA Flag 5's, adult women
Northshore faced 4th down at its own 16, still 9 yards short of midfield. A 16-yard pass carried them across.
In USA Flag 5's, midfield is the only first down. Crossing it gave them 4 new plays to score.
Watch: Creating a game (0:33)Many players start in 5v5 and move to 7v7 later. Knowing both helps you plan the jump.
Updated · cited to the official rulebooks · Compare every ruleset
Side by side
| Rule | NFL FLAG 5v55v5 | USA Flag 5's5v5 | USA Flag 7's7v7 | NFHS (girls' high school)7v7 | IFAF Flag Football5v5 | College Flag Football7v7 |
|---|---|---|---|---|---|---|
| Players on the field | 5 a side. The rulebook never states a count, but its rules talk about 5 eligible players. NFL FLAG's rules page allows up to 10 on a roster. | 5 to start. After an injury, a team may drop to 4. Never fewer. | 7 to start, with at least 7 on the roster. After an injury, a team may drop to 4. Never fewer. | 7 to start. Players may get hurt or thrown out with no one left to sub in. Only then may a team play short. Never below 5. | Up to 5. Playing short is allowed. Missing 2 or more players is a forfeit. Rosters hold up to 15. | Up to 7. A team may play with fewer. |
| Field size | 30 x 70 yards. That includes two 10-yard end zones. The line to gain is at midfield. | 25 x 70 yards. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed. | 25 x 70 yards, the same as the 5v5 book. That is a 50-yard field plus two 10-yard end zones. Smaller fields are allowed. | 4 sizes, and each state picks one. Goal lines are 80 or 100 yards apart. The field is 40 or 53 1/3 yards wide. End zones are 10 yards. The 80 x 53 1/3 size is new for 2026-27. NFHS 1-1-2; Table 1-7 #1NFHS diagrams #1 to #4NFHS changes 1-1-2 | A 50 x 25 yard field, plus 10-yard end zones. Countries may change it: 40 to 60 yards long and 20 to 30 wide. End zones must be at least 8 yards. | The goal lines sit 80 yards apart, with 10-yard end zones. Lines cross the field every 20 yards. The width is only shown in a drawing. |
| Downs and first downs | 4 downs to cross midfield. Then 3 downs to score. | 4 plays to cross midfield, then 4 to score. Midfield is the only first down. | 4 plays to cross midfield, then 4 to score. Midfield is the only first down. | 4 downs to get to the line to gain. It is the first 20- or 40-yard line ahead of the ball, set when the series starts. Near the goal, the goal line is the target. | 4 downs. Midfield is the only line to gain. Crossing it earns a first down only once per drive. | 4 downs to reach the next line. Lines cross the field every 20 yards. No measuring with chains. |
| Touchdown and extra point | Touchdown: 6. The try after it: 1 point from the 5 (pass only) or 2 from the 10 (run or pass). You call your choice. Changing it costs a timeout. | Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass. | Touchdown: 6. The try after it is 1 point from the 5 or 2 from the 10. From the 5 it must be a pass, since that is the no-run zone. From the 10 you may run or pass. | Touchdown: 6. On the try, you pick 1 point from the 3 or 2 from the 10. Field goals (3) and kicked tries (1) count only where the state allows them. Then the other team starts at its 14. A team still behind may keep the ball instead. It gets 4th down at its own 20. | Touchdown: 6. The try after it: 1 point from the 5 or 2 from the 10. You choose before the ref readies the ball. A snap on the 5 must be a pass. | Touchdown: 6. The try after it: 1 point from the 3 or 2 from the 10. Changing your choice costs a timeout. |
| Punts | No kicking. On 4th down (or 3rd) the coach calls punt or play. A punt gives the other team the ball at its own 5. | We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5. | We found no punt rule. If you don't cross midfield, the other team gets the ball at its own 5. | Yes, a real punt. You must call it first. Then kick within 5 seconds of the snap. The other team can run it back, except on a try. Into the end zone, they start at their 14. Punting is on the list of state choices. Kicks off a tee or holder need state approval. NFHS 6-1-1, 6-1-2; 3-6-2b; 8-5-3, 8-5-4; Table 1-7 #20MPSSAA item 13 | No. Kicking is not allowed at all. Kicking the ball on purpose costs 5 yards and the down. | Yes, a real punt. Tell the referee on 4th down, then kick within 4 seconds. No surprise punts. The other team can run it back. Into the end zone, they start at their 14. |
| Rushing the passer and sacks | Up to 2 rushers, each with a hand raised. They start at the 7-yard rush line. Anyone may rush after a handoff or pitch. The passer has 7 seconds. A sack is pulling the quarterback's flag behind the line. No rushing in league play for 8U and younger. | Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line. | Up to 2 blitzers, each 7 or more yards back with a hand raised. Anyone may rush after a handoff. The 7-second clock ends only on a handoff or pass. A sack is pulling the quarterback's flag behind the line. | Not fully checked. The rush rules are in a part of the book we have not read. The penalty list has no rush-line foul. Rushers must go for the flag. Hitting the QB's arm is roughing: 10 yards and a first down. | Any defender more than 7 yards back may rush. Up to 2 may signal as blitzers and get the right of way. The rest wait for a handoff, fake handoff or pass. The passer has 7 seconds. | This rulebook has no rush line, no sack rule and no pass clock. Before the snap, defenders must stay back from the ball. Hitting the QB's throwing arm or hand is roughing. Penalty: 10 yards, plus a first down for the offense. |
| Blocking, screening and contact | No blocking or screening. No holding the ball carrier or running through them. | No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming. | No blocking or screening: 10 yards and the down. The rulebook also explains shielding and aiming. | Not fully checked. The blocking rules are in a part of the book we have not read. The penalty list makes 4 blocking fouls 10 yards each. They are illegal technique, locked arms, holding and illegal use of hands. Screen blocking is a 2026-27 point of emphasis. | No contact. Who had the spot first, or the path, decides who is at fault. Illegal contact costs 10 yards. The offense also loses the down. Against the defense, it is also a first down. | Screen blocking is legal if the screener does not start the contact. A defender's illegal use of hands costs 5 yards and gives a first down. |
| Game length and clock | League: two halves of 15 to 25 minutes, set by the league. The clock stops only for injuries, halftime and timeouts. Each team gets one timeout per half, 60 seconds long. Play clock: 40 seconds. Tournament: two 12-minute halves on a running clock. Play clock: 25 seconds. Three 30-second timeouts a game. | League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age. | League: two 20-minute halves. Play clock: 30 seconds. Each team gets 2 timeouts of 30 seconds per half. For 18 and over, stopping the clock in the last 2 minutes is suggested. Tournament: halves of 12, 15 or 20 minutes, by age. | Four quarters of 12 minutes, with a 1-minute break after the 1st and 3rd. Each state sets halftime between 5 and 20 minutes. You get 25 seconds to snap. Each team has 3 timeouts per half, 1 minute each, and loses any it doesn't use. Until the 2-minute mark of each half, an incomplete pass or a runner going out keeps the clock running. | Two 20-minute halves. The clock stops for set events in the final 2 minutes of each half. Play clock: 25 seconds. Two 60-second timeouts per half. | Four 12-minute quarters. The clock runs nonstop through minute 22 of each half. Then comes a two-minute timeout. Play clock: 30 seconds. 3 timeouts per half. |
Scroll the table sideways for every rulebook. Each citation jumps to its source below.
Stat it in BreakAway
From 5v5 and 7v7 to NFL FLAG and your own house rules, if you play it, BreakAway can stat it. See how rulesets work
- BreakAway U lesson · 0:33Creating a gameOpponent, stat level, details
- BreakAway U guideHow to stat a flag football game
Who it's for
- Coaches & Teams: Stat your own games, free
In the glossary
Pick your ruleset. Stat the game.
Start from a curated list of presets. Change any rule for your team, league or tournament. Field and downs, how the game's organized, scoring, punts and turnovers, overtime. Saved to your team for the next game. Tap to use it and you're ready to stat. Real stats, generated as you go.

A completed pass, logged in seconds.
Questions.
The 5v5 rulebooks are NFL FLAG, USA Flag 5's and IFAF. They play 5 a side on a field 25 to 30 yards wide. It is 70 yards long: a 50-yard field plus two 10-yard end zones. Midfield is the line to gain. Each has a no-run zone in front of the goal line. Defenders rush the passer from 7 yards off the line.
Three rulebooks here play 7 a side: USA Flag 7's, college and NFHS high school. USA Flag 7's keeps the USA Flag 5's rules. It plays on a 25 x 70 yard field with two 20-minute league halves. College and NFHS play four 12-minute quarters. They take tries from the 3 or the 10 and use a called punt. College allows screen blocking if the screener does not start contact. NFHS offers 4 field sizes and leaves overtime to each state.
Related rules
- NFL FLAG vs USA Flag rules: what's different
- High school vs NFL FLAG: what changes
- IFAF vs NFL FLAG rules: what's different
- Every rule, every ruleset, side by side
Official rulebooks
- NFL FLAG Official Playing RulesRevised March 24, 2025. Free from the publisher.
- USA Flag 5's Rulebookv2026.2. Free from the publisher.
- USA Flag 7's Rulebookv2026.2. Free from the publisher.
- IFAF Flag Football Rules2023, effective May 1, 2023. Free from the publisher.
- 2025-26 and 2026-27 College Flag Football Rules2025-26 and 2026-27. Free from the publisher.
- Get the official NFHS rulebookThe NFHS Flag Football Rules Book is sold by NFHS. The cells here answer one question each in BreakAway's words; the book is the rule.
Sources cited on this page
- NFL FLAG Official Playing Rules (NFL FLAG, Revised March 24, 2025)
- NFL FLAG Flag Football Rules (NFL FLAG rules page, Web page, as of October 6, 2026)
- USA Flag 5's Rulebook (USA Flag 5's, v2026.2)
- USA Flag 7's Rulebook (USA Flag 7's, v2026.2)
- NFHS Flag Football Rules Book (NFHS, 2026-27)
- NFHS 2026-27 Flag Football Rules Changes (NFHS changes, Final, May 2026)
- IFAF Flag Football Rules (IFAF, 2023, effective May 1, 2023)
- 2025-26 and 2026-27 College Flag Football Rules (College, 2025-26 and 2026-27)
- NFHS 2026-27 Flag Football Field Diagrams (NFHS diagrams, 2026-27)
- NFL FLAG Important Rule Changes (NFL FLAG changes, Effective fall 2024 league and tournament seasons)
- MPSSAA Girls' Flag State Association Adoptions (MPSSAA, 2026-27)
- NFHS Flag Football Rules (NFHS rules page, Rules changes and points of emphasis)